Higher Education placements that build student capacity to deliver innovative, creative and challenging learning and work outcomes.
Industry Based Learning
Participating IBL students enjoy placements that build capacity to deliver innovative, creative and challenging learning and skills outcomes.
Students will work collaboratively and individually on projects which focus on AI & machine learning, data visualisation and blockchain technologies.
There is always capacity to incorporate individual passion projects, as well as contributing to core Tech School work.
Students will complete a mix of short and long term projects which will build transferable skills sets and generate valuable future industry networks.
MTS would like to congratulate Monash University's Faculty of IT students Belinda, James and Glyn, who worked tirelessly on the project featured on this page
Industry Based Learning Cryptogame
‘IBL Cryptogame’ is a 3D video game created by three IBL students from Monash University – Belinda Chan, Glyn Kendall and James Ure. At the time of development, cybersecurity was a field of high interest to Monash Tech School, hence the game was created in order to promote this technology area to school students of all different backgrounds.
Styled in an escape-room format, the game aims to introduce cybersecurity concepts to high-school students of all different learning backgrounds in a fun and engaging manner. It covers a wide breadth of topics in this field through its clues and puzzles – from Egyptian hieroglyphics, Caesar cipher and Morse code as introductory encryption concepts, to base conversion, hashing and salting as high-level, real-world cybersecurity concepts.
The project was created using Unity as the game development engine, with C# being used as the object-oriented programming language of the team’s choice. Each 3D scene of the game was modelled and textured by the team using Maya Autodesk. Through this project, the IBL students were able to develop higher skills and knowledge of the game development process under the guidance of their supervisor and mentor, Eugenia Kalinsteva.
The Monash IBL team behind the project hopes that this game will continue to engage and encourage cybersecurity to students into the future. We would also like to take this as an opportunity to Monash Tech School for all their support in making this project feasible.