top of page
PRACTICE

STEM Modules 

These STEM modules are designed for Specialist School students from Level A to Foundation. They can be modified and expanded to suit the needs of students. 

Modules

 

FILTER BY KEY SECTOR: 

ALL
CONSTRUCTION
DIGITAL TECHNOLOGIES
PROFESSIONAL SERVICES
CREATIVE INDUSTRIES
ENERGY AND SUSTAINABILITY
SPACE INDUSTRIES
FOOD AND FIBRE
TRANSPORT INDUSTRIES
MEDICAL AND PHARMACEUTICAL
VISITOR ECONOMY
count like a computer.png

Exploring a Martian Landscape

Students are focused on researching what the surface of Mars looks like, constructing a Mars landscape from repurposed materials

Learning Areas

Digital Technologies
Design Technologies
Mathematics
Geography

count like a computer.png

Colour Change Reactions

Students are focused on understanding simple sequences in the preparation of the prac (eg. order of addition of ingredients). They will then observe and identify what has happened before and after the colour change reaction.

Learning Areas

Science
Critical & Creative Thinking
Design & Technologies

count like a computer.png

Fitness Tracker Design

Students will create a step counter using micro:bit electronics.

Learning Areas

Mathematics
Science
Digital Technologies
Health and Physical Education
Personal and Social Capability

count like a computer.png

Body systems in AR

Students will use augmented reality (AR) and a hands-on simulation to explore body systems, with a focus on the digestive system

Learning Areas

Mathematics
Science
Digital Technologies
Health and Physical Education
Personal and Social Capability

count like a computer.png

Build Electronic Circuits

Students will create an electronic circuit using littleBits. Students will use these electronics to build a temperature sensor.

Learning Areas

Digital Technologies
Mathematics
Science
Personal and Social Capabilities

count like a computer.png

Rube Goldberg Machines

Students will use Strawbees technology to create a robot that can kick a ping pong ball.

Learning Areas

Design and Technologies
Mathematics
Science
Personal and Social Capabilities

count like a computer.png

Eye Simulation and Solution

Students experience what it is like to have an eye condition. This will be done through a simulation that involves wearing goggles.

Learning Areas

Design and Technologies
Health and Physical Education
Science
Mathematics
Personal and Social Capabilities

count like a computer.png

Manufacturing Food Processes

Students are actively participating in different food processing techniques.

Learning Areas

Digital Technologies
Design and Technologies
Mathematics
Science
Critical and Creative Thinking
Personal and Social Capabilities

count like a computer.png

Manufacturing & Food Packaging

Students will experience the process of making and packaging chocolates while investigating and exploring the physical changes of the chocolate.

Learning Areas

Design and Technologies
Mathematics
Science (Chemical)
Critical and Creative Thinking

count like a computer.png

AR Interior Design

Students are working towards using computer-generated 3D modelling software to solve problems, specifically in Interior Design.

Learning Areas

Design and Technologies
Digital Technologies
Science
Mathematics
Visual Arts
Music

count like a computer.png

The Circulatory System

Students are working towards observing an Ozobot robot following a simplified diagram of the human circulatory system.

Learning Areas

Digital Technologies
Science
Mathematics

count like a computer.png

3D Planets

Students work towards creating a 3-dimensional planet that will ‘talk’ when used with Sphero Specdrums.

Learning Areas

Design and Technologies
Digital Technologies
Science
Geography
Visual Arts

count like a computer.png

Colour into Sound

The students are working towards creating their own colour keyboard to play using the Sphero Spectrums.

Learning Areas

Design and Technologies
Digital Technologies
Science
Mathematics
Visual Arts
Music

count like a computer.png

Constructing a bird feeder

The students are working towards designing a bird feeder to attract native birds and help protect our local ecosystems.

Learning Areas

Design and Technologies
Mathematics
Science
Personal and Social Capabilities

count like a computer.png

Autonomous Vehicle Design

Students are working towards designing a prototype of an autonomous vehicle or self-driving car.

Learning Areas

Design and Technologies
Digital Technologies
Mathematics
Personal and Social Capabilities

count like a computer.png

Online Marketing

The students are using the Chatterpix app to create an advertisement for a Victorian Tourism attraction.

Learning Areas

Design and Technologies
Digital Technologies
Media Arts
Maths
Visual Arts

count like a computer.png

Light Painting

Students will be using Spheros and a long exposure photography app to create a Victorian ‘White Night’ Light Painting.

Learning Areas

Design and Technologies
Digital Technologies
Mathematics
Visual Arts
Personal and Social Capabilities

count like a computer.png

Colour Code Painting

Students are working towards creating a colour coded ‘Triptych’ painting with Spheros using primary colours to form a secondary colour e.g. primary colour, primary colour, secondary colour.

Learning Areas

Design and Technologies
Digital Technologies
Science
Mathematics
Visual Arts

count like a computer.png

Marine Health

Students are working towards creating a game about the survival of Southern Australian Sea Turtles in Victoria.

Learning Areas

Design and Technologies
Digital Technologies
Mathematics
Science

count like a computer.png

Marketing for Victorian Tourism

Students are working towards creating a short presentation using Stop Animation Studio App about a Victorian event i.e. Phillip Island Penguin Parade, Grand Prix.

Learning Areas

Design and Technologies
Digital Technologies
Mathematics
Media Arts
Personal and Social Capabilities

count like a computer.png

Victorian Landmarks

Students are working towards creating an interactive, salt dough and cardboard 3D map of Victoria focused on Victorian landmarks.

Learning Areas

Digital Technologies
Science
Geography
Visual Arts

count like a computer.png

Beach Ecosystems

Students are working towards constructing a beach terrarium. They are to create a beach terrarium that is either healthy or not healthy.

Learning Areas

Design and Technologies
Digital Technologies
Mathematics
Science
Visual Arts

count like a computer.png

Healthy Food Groups

Students are working towards creating and playing a game based on the Five Food Groups and healthy eating.

Learning Areas

Design and Technologies
Mathematics
Science
Critical and creative thinking

count like a computer.png

Constructing Simple Machines

Students are working towards designing and constructing a model car.

Learning Areas

Design and Technologies
Mathematics
Science
Critical and creative thinking

count like a computer.png

Experiencing Simple Machines

Students are creating and following an exercise sequence uses simple machines while demonstrating links between examples of simple machines and their exercise experience.

Learning Areas

Design and Technologies
Mathematics
Science
Health and Physical Education
Critical and creative thinking

count like a computer.png

Film Making 2

Students are working towards creating a short, 3 second or more presentation using Stop Animation Studio App about a personal interest i.e. their favourite colour, their pet, their favourite toys etc.

Learning Areas

Design and Technologies
Digital Technologies
Mathematics
Media Arts
Personal and Social Capabilities

count like a computer.png

Film Making 1

Students are working towards creating a short media presentation that celebrates a story about a local interest e.g. school fete, concert, pop-up event, using the PuppetMaster App.

Learning Areas

Design and Technologies
Digital Technologies
Media Arts
Critical and Creative Thinking

count like a computer.png

Fast Rail

The students are focused on designing and constructing a track that will allow the train to move fast on the track. They will observe and compare how train track designs and coding choices train speed.

Learning Areas

Design and Technologies
Digital Technologies
Science
Critical and Creative Thinking

count like a computer.png

Local Rail

The students are focused on designing and constructing a model train track that will allow the model train to move effectively and safely on the track.

Learning Areas

Design Technologies, Digital Technologies, Science, Critical and Creative Thinking

bottom of page