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Higher Education placements that build student capacity to deliver innovative, creative and challenging learning and work outcomes.

Industry Based Learning

Participating IBL students enjoy placements that build capacity to deliver innovative, creative and challenging learning and skills outcomes. 

Students will work collaboratively and individually on projects which focus on AI & machine learning, data visualisation and blockchain technologies. 


There is always capacity to incorporate individual passion projects, as well as contributing to core Tech School work. 

Students will complete a mix of short and long term projects which will build transferable skills sets and generate valuable future industry networks.


Supercyber Office Spaces

Through the use of technologies available here at MTS, participating IBL students play a key role in enhancing the quality of our programs and products.

During Tameka's IBL placement, she was able to transform the office spaces within the Accessibility vs Security station of our Supercyber program. Allowing her to showcase her passion and expertise in both design and information technology.

The new office spaces were fabricated using technologies available here at MTS.


The floor plans were created using acrylic sheets and precision laser cutting. The individual components, such as frames, were designed using Illustrator and the 3D modelling program Fusion 360 and brought to life using 3D printing.

Industry Based Learning Cryptogame

‘IBL Cryptogame’ is a 3D video game created by three IBL students from Monash University – Belinda Chan, Glyn Kendall and James Ure. At the time of development, cybersecurity was a field of high interest to Monash Tech School, hence the game was created in order to promote this technology area to school students of all different backgrounds. 

Styled in an escape-room format, the game aims to introduce cybersecurity concepts to high-school students of all different learning backgrounds in a fun and engaging manner. It covers a wide breadth of topics in this field through its clues and puzzles – from Egyptian hieroglyphics, Caesar cipher and Morse code as introductory encryption concepts, to base conversion, hashing and salting as high-level, real-world cybersecurity concepts.


The project was created using Unity as the game development engine, with C# being used as the object-oriented programming language of the team’s choice. Each 3D scene of the game was modelled and textured by the team using Maya Autodesk. Through this project, the IBL students were able to develop higher skills and knowledge of the game development process under the guidance of their supervisor and mentor, Eugenia Kalinsteva.


The Monash IBL team behind the project hopes that this game will continue to engage and encourage cybersecurity to students into the future. We would also like to take this as an opportunity to Monash Tech School for all their support in making this project feasible.

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A Monash Tech School podcast exploring secondary school reading lists created by Swinburne University professional placement student, Loren Botica in 2020.

The Monash Tech School Required Reading podcast was a passion project for Loren where she utilised her interest in literature to create a podcast discussing books from Year 7, 8 and 9 reading lists. Loren interviewed authors, teachers and experts on each novel and put together a series of episodes dissecting communication styles, techniques and concepts that influence reader perception. 


The creation of this podcast coincided with Loren’s role as Communications Officer and allowed her to utilise the skills and passions she had gained within her degree. 

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