top of page
SHOWCASE

Superpets Program Showcase

Students use design thinking to develop solutions for animals with an injury or disease. They explore and integrate a range of technologies to create a wearable, implant or bionic for their patient.

Design Thinking

Students learn how to use the design thinking process to research and empathise with animals with a medical condition. With this knowledge, they are then equipped to ideate, prototype, and pitch a potential solution that incorporates innovative technologies.

Students are introduced to a variety of wearables, implants and bionics that are currently being developed to help save the lives of injured animals. They engage in a range of collaborative, hands-on tasks where they learn about modular electronics, as well as how to use TinkerCAD to create designs that can be 3D printed and laser cut. Students are challenged to implement these skills to transform their idea for a medical solution into a prototype, which they then pitch and demonstrate to their peers.

Technology

Students utilise industry technologies to realise physical prototypes to solve their pets’ needs. 3D printing, laser cutting, electronics and CAD software are explored within the context of the Superpets program.

Students investigate bionic, wearable and implant technologies to physically prototype solutions for their pets. Working collaboratively, students engage in in-depth technical tutorials in 3D printing, laser cutting and electronics with teams utilising all three technologies to create their medical devices. Through research and iteration students engage in the design thinking process to problem solve and prototype. Their teamwork culminates in a product pitch where they demonstrate their final design and reflect on the process.