top of page
SHOWCASE

Superproblems Program Showcase

Students build a host of STEM skills through the playfulness of designing real-life adventure games - more commonly known as escape rooms in Puzzling Play.

Escape Rooms

Designing education focused escape rooms teach students to be problem creators and problem solvers.

An escape room is a real-life adventure game that puts a team of people against the clock to solve puzzles and experience the story in order to escape a locked room. They have exploded in popularity over the past ten years as a team-building activity or social outing. Many escape rooms blend numeracy, literacy, lateral thinking and technology to create their puzzles and are owner-operated by entrepreneurs. This creates a rich context for students to engage and flex their STEM muscles.

Design Thinking

Students plan and produce their escape room to the theme of ‘Waste and Sustainability’ and in the process emphasise creativity, collaboration, critical thinking and technological skills development through hands-on puzzle making.

In the act of designing an Escape Room, students are challenged to think deeply about what it means to make a good puzzle, to cater to an audience, and to work together to make a cohesive project. Students are asked, ‘How might an escape room educate and influence puzzle solvers to rethink their wasteful behaviour?’ The opportunity to partake in an escape room as an escapee, the students become the experts in their own experience. This becomes the core knowledge that the students empathise with when they are considering what makes a great escape room. Trial and error, opportunities to create mini-puzzles and seek feedback from each other allows them to hone their skills as puzzle designers.